AI Insights · Timothy · April 2024
Top 5 Casual Games on Android in Turkey - Q1 2024
An overview of the performance of the top 5 casual games on the Android platform in Turkey for the first quarter of 2024, highlighting trends in downloads, revenue, and active users.
The first quarter of 2024 saw significant activity in the casual gaming market on the Android platform in Turkey. Here is a detailed look at the performance of the top 5 casual games during this period.
Subway Surfers from SYBO Games showed a steady increase in weekly revenue, peaking at approximately $1.3K in mid-March. Weekly downloads saw an initial surge, reaching around 234K in mid-January, followed by fluctuations, eventually settling at 91K by the end of March. The game maintained a robust weekly active user base, peaking at 5.6M in late January before experiencing a gradual decline to 4.4M by the end of the quarter.
My Talking Tom 2 by Outfit7 Limited experienced moderate weekly revenue, peaking at $138 in late January. Weekly downloads fluctuated, peaking at 111K in the same period, and settling at 84K towards the end of March. The game maintained a consistent weekly active user base, peaking at 711K in late January and ending the quarter with 704K.
Tic Tac Toe - 2 Player XO from CDT Puzzle Studio saw significant weekly downloads, peaking at 152K in mid-January and maintaining a steady rate around 64K towards the end of March. The game's weekly active users peaked at 409K in late January, with a slight decline to 263K by the end of the quarter.
Red Ball 4 by FDG Entertainment GmbH & Co.KG showed a moderate increase in weekly revenue, peaking at $246 in late January. Weekly downloads peaked at 104K in late January, with a slight decline to 68K by the end of March. The game maintained a steady weekly active user base, peaking at 824K in late January and ending the quarter with 678K.
Words of Wonders: Crossword from Fugo Games saw a steady weekly revenue, peaking at $1.1K in mid-February. Weekly downloads showed a downward trend, peaking at 105K in late January and settling at 61K by the end of March. The game's weekly active users peaked at 1.3M in mid-January, with a decline to 1.2M by the end of the quarter.
The data provided by Sensor Tower gives a comprehensive view of the performance trends of these top casual games. For more in-depth insights, visit Sensor Tower.